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 Building areas

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Jawwagner



Posts: 31
Join date: 2008-08-06

PostSubject: Building areas   Tue Sep 02, 2008 11:19 pm

I have had a few offers to help build areas , and have decided I will accept areas from others WITH the understanding that if I use them they become mine. I and I alone will make all decisions regarding the direction of the server..

The areas must meet my speifacations,

1. They must Have a unique Res-Ref ( example jw_castle_thel )
2. All Trans must be set and also have unique Tags (example JW_CastThel_south ) I will make the final Trans that links it in to the existing areas.
3. There must be NO placables that drop items or use scripts that I havent approved of.
4. There must be NO NPC's or Encounters or merchants placed....... I will make all spawn points
5. If you want or need secret door's I way place them just place waypoint named secret door where you want them.

I like to put my inetials in front of all my res-refs and Trans Tags that way there is less chance of someone overwriting others, or you put it at the end.
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Zelknolf



Posts: 28
Join date: 2008-08-06

PostSubject: Re: Building areas   Wed Sep 03, 2008 9:44 am

Is this a request for some of us more avid players to assemble some areas as well (and not just a response to multiple questionings)? If'n so, is there anything in particular that's needed, or just keen on having a larger server?
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Jawwagner



Posts: 31
Join date: 2008-08-06

PostSubject: Re: Building areas   Wed Sep 03, 2008 11:59 am

No I am not asking anyone to build fot us, but I have had offers and if they enjoy or want to build areas for us they can. They just need to build them so I dont not have to spend hours/days changing Tag/Ref-res or removing things.

If they want to build just let me know what kind of areas and I will show them where they will be linked in and they can build from there.

P.S. If Areas are sent to me to be used in Thel they become the property of the Server.
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