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 Undead and Potions

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Zelknolf



Posts: 28
Join date: 2008-08-06

PostSubject: Undead and Potions   Sat Aug 09, 2008 11:38 am

Minor thing in the AI: undead drink healing potions when they get beat up (if they have any). Nifty that they try to patch themselves up, but those particular potions just end up hurting them.

Also, Curst Rangers are vulnerable to critical hits.
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Jawwagner



Posts: 31
Join date: 2008-08-06

PostSubject: Re: Undead and Potions   Mon Aug 11, 2008 4:06 pm

OK thanks , I am not sure its worth looking into the potions, they willonly use them if they get em as part of random loot. I will look into the Curst Rangers .
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Zelknolf



Posts: 28
Join date: 2008-08-06

PostSubject: Re: Undead and Potions   Mon Aug 11, 2008 7:50 pm

Are they on default AI? I bet I could write a few lines of code to be inserted into their heartbeat script to make them avoid the curative potions for ya.
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Ackrax



Posts: 6
Join date: 2008-09-22
Location: Central Pennslyvania, united states

PostSubject: Re: Undead and Potions   Sun Dec 07, 2008 8:40 pm

Well, if they dropped potions of harm, perhaps shifters in undead shape could use them. I never tried healing kits in undead shape, but I know you take damage if you use healing potions. Very Happy
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Undead and Potions

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